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cwitts
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@Zippo - Use double your project res for your capture. ie: Project: 640:480 = Source: 1280:960
That way the pixels will scale properly as the aspect ratio does not change.

@dermafioso - Check your cfg file for res settings. Either Custom or capture res should be specified, I haven't played JK3 at all so I can't tell you the specifics of it. If you need a hand, post a copy of your cfg and I'll take a look for you.

       "For the things we have to learn before we can do them, we learn by doing them."
       Aristotle (384-322 BC); Greek philosopher.

Current Project - Triratana -> Suspended due to time contraints

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  Until I attain Enlightenment,
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  The Buddha, the Dharma and the Sangha.
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Posted: 2.23.06 @ 6:01 AM
Z!ppo
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Thx cwitts I'll keep that in mind, to bad my monitor won't accept such a resolution.

Zippo
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Posted: 2.24.06 @ 11:33 AM
Doug
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dermafioso wrote:
hey nice article

but im still puzzling how to get the screenshot in 1600x1200 at first place. i play JK3 and in this game u can also use "cl_avidemo6" i change the video graphics in the game already, but when i get out the screenshots using "cl_avidemo6" theye were still 640x480

So how can i make them 1600x 1200?


JKA uses the same commands as q3. Heck, 1600x1200 is in the GUI selection!

I know Kung Fu
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Posted: 2.24.06 @ 1:08 PM
dermafioso
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GUI?
wat do u mean with Gui section?

outside the game or inside the game????

VN
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Posted: 2.26.06 @ 9:34 AM
spookmineer
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Graphic user interface (in-game).

If it's not there, try this:

seta r_customaspect "1" // not sure about the use of this one
seta r_customheight "1200"
seta r_customwidth "1600"
seta r_mode "0" // or "-1" I'm not sure


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Posted: 2.26.06 @ 3:39 PM
qoou
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if your screen can't handle such high resolutions, just run q3 in window mode ( r_fullscreen 0 )
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Posted: 4.2.06 @ 4:55 PM
spookmineer
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I read somewhere capturing in windowed mode is only 16 bit.


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Posted: 4.2.06 @ 7:27 PM
Fragalishus
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hmm, i wouldn't think so. should be whatever your desktop is, unless you've forced "always use 16bit" in your vid card options or in game video properties.

FragTV
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Posted: 4.2.06 @ 9:21 PM
Fr33 R@d!c@L
Fr33 R@d!c@L
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r_mode 9 is 1600x1200 ; r_mode 10 is 2048x1536 if your vid supports it , saddly it only works for TGA for me. (9mb files each)





NUFF SAID!! :)
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Posted: 4.2.06 @ 9:36 PM
cwitts
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spookmineer wrote:
I read somewhere capturing in windowed mode is only 16 bit.

It only captures @ 16bit if you set it so under the in game menu or force your gfx card drivers to run everything in 16bit mode. You can also check under your Q3 shortcut because you can force the bit rate there.

       "For the things we have to learn before we can do them, we learn by doing them."
       Aristotle (384-322 BC); Greek philosopher.

Current Project - Triratana -> Suspended due to time contraints

Refugee Prayer:
  Until I attain Enlightenment,
  I take refuge in the Three Jewels;
  The Buddha, the Dharma and the Sangha.
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Posted: 4.3.06 @ 1:43 AM
sittya
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I think I know a quicker way to resize images.
With Irfan View you can have the same result but without having to open & display all images, it is a smaller program with less hardware reqirments and it is free and my favorite image viewer^^

In Irfan View go to Files/Batch Conversion.
1. Browse to your images select them and press the Add button
2. Select the Output directory
3. Work as: Batch conversion
4. Select the Output format to TGA or BMP
5. Check the Advanced options box and hit the button below
6. Check the Resize box and set both size to what you want in pixels and check the Use Resample function and press OK and hit the Start button

There are many more options to use in the anvanced window, I'd like to point out the CROP function.

If you don't want your video to be full screen you can crop the images during resizing to save hard disk space.

For explame if you want to make a 800x450 video from 1600x1200 images you have to select the Y Coord to 150 this way you cut off the top 1600x150 part of the images and set the height to 900 so you cut off the bottom 1600x150 and set the resize to 800x450.

150+900+150=1200
900/2=450

or to get 640x360 from 1280x960

280+720+280=1280
720/2=360

Sorry for my bad spelling or english or wathever!


My vids: Two Shots - #Pro-BUG 8)
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Posted: 1.3.07 @ 3:37 PM
Last modified: 1.3.07 @ 3:42 PM
farnish
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Both of my Video-editing programs ( Adobe Premiere Pro v7 and Magix Video deLuxe 2006 Plus ) cant read uncompressed *.avi files. I also cant find a player to open those files. Maybe you have an idea to fix it or help me? I am using: -Windows XP -Intel Pentium 4 (2.88 Ghz) -Radeon X800 GTO
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Posted: 3.18.07 @ 12:01 AM
muckyman
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i save my uncompressed foottage as a quicktime movie using the animation codec which is lossless,and this format works with premiere pro 7.

 

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Posted: 3.18.07 @ 1:39 AM
farnish
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tkanks, i just will test it :)
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Posted: 3.18.07 @ 9:00 PM
farnish
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i am sorry, but i cant find a download link for the animation ( Quicktime Codec )
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Posted: 3.21.07 @ 9:37 PM
Eugene
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@german noob who can't English google-suche. da findet man fast immer was. wenn nicht gibts auch sowas wie Übersetzerdienste, z.B. von abacho.de
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Posted: 3.23.07 @ 1:40 AM
farnish
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i got it :) thank you
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Posted: 3.24.07 @ 12:03 AM
sehtick
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Hi.

First off, i would like to thank Sean for precising and clearing up things for better comprehention :)

Second off, I'm trying to encode an 800x600 clip @ 5120 kbps, but i seem to be having trouble with my B-Frames.

What's the ideal setting for B-Frames?



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Posted: 11.14.08 @ 6:42 PM
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