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dijitalstudios
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Join Date: 8/2/2005 Posts: 5
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| oh and i like how i involved the soundtrack into the movie :P quite hard with jump movies without using "jump around" which i already have :( |
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Posted: 9.8.05 @ 7:42 PM |
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dTjnG^
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Join Date: 5/15/2005 Posts: 479 Location: Germany/SA/DD |
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dijitalSTUDIOS
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Join Date: 8/2/2005 Posts: 5
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333
yeah not my favourite soundtrack either but ;p save the best till last ;)
i have a 4400+ amd 64 x2
can do some of the jumps myself too |
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Posted: 9.10.05 @ 2:03 PM |
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deltaray
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Join Date: 12/1/2003 Posts: 133
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Yeah some new stuff made with refrag :) Dling, comment later -- Edit:
Nice Video! Well done! + decent quality + Good cut&Edit + Nice Cam Viewpoints could have used more tracking but it was good anyway. +/- Music, not my taste
Drop school and make more movies :P
 www.UltraStats.org |
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Posted: 9.12.05 @ 7:29 AM Last modified: 9.12.05 @ 7:58 AM |
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Chicane
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Join Date: 4/18/2004 Posts: 324 Location: The Netherlands |
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good movie with interesting jumps, and good editing. Music wasn't my taste either, but it works out as a theme throughout the movie :)
so 333 fps is the key? any lower fps that also result in far jumps? So it's true that one jumps higher depending on the fps? Quite funny: i remembered creating the intro for demolitionfraggers, and i asked people to jump atraight up at the same time with low gravity. They didn't came down at the same time but now i guess i know why ;)

overview of my movies, useful links, best quality settings for SoF2, handling (sof2) sounds before and in premiere
all on one site: www.sof2chicane.tk (the site is ugly but the info is gold)
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Posted: 9.12.05 @ 12:51 PM |
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dijitalSTUDIOS
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Join Date: 8/2/2005 Posts: 5
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its not me going to school :P its the guy that did the jumps!
ill be making many many more movies ;) |
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Posted: 9.12.05 @ 2:55 PM |
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deltaray
 Regular User
Join Date: 12/1/2003 Posts: 133
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arite lol :) I am looking forward to it ;)
Btw fps 333 is a Quake3 Engine bug, makes you jump further. I heard it becomes more extrem when you can get 666 or even 999 fps
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Posted: 9.13.05 @ 3:03 AM Last modified: 9.13.05 @ 3:04 AM |
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dTjnG^
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Join Date: 5/15/2005 Posts: 479 Location: Germany/SA/DD |
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paTriCk.
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Join Date: 8/24/2005 Posts: 28 Location: Germany |
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nice jumps JOE ! good work dijitalSTUDIOS
 oO |
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Posted: 9.16.05 @ 12:22 PM |
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dtrixx
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Join Date: 5/12/2005 Posts: 4
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I noticed you were crouched while jumping, how did u do this...When i crouch it doesnt show the model crouched at all....

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Posted: 9.19.05 @ 11:02 PM |
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Art
 New User
Join Date: 7/27/2005 Posts: 24 Location: Poland |
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I wish i had 333 fps ... god JOB :D check Refrag movie :] |
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Posted: 9.21.05 @ 9:42 AM |
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paTriCk.
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Join Date: 8/24/2005 Posts: 28 Location: Germany |
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i think he had a bit more then 333fps
 oO |
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Posted: 9.23.05 @ 1:08 AM |
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dTjnG^
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Join Date: 5/15/2005 Posts: 479 Location: Germany/SA/DD |
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dijitalSTUDIOS
 New User
Join Date: 8/2/2005 Posts: 5
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| dTjnG^ wrote: | no these r arts tricks with 333 fps, maybe he used pmove_fixed 3 get more fps, but the jumps r possible with 333 fps :>
and something have to be said here: get ur own tag :> |
what tag? |
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Posted: 10.31.05 @ 11:18 AM |
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dTjnG^
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Join Date: 5/15/2005 Posts: 479 Location: Germany/SA/DD |
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dijitalSTUDIOS
 New User
Join Date: 8/2/2005 Posts: 5
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| that wasnt used |
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Posted: 11.10.05 @ 9:30 PM |
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