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Millenium   
Posted 1.5.06 @ 5:31 PM by mato__

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Creator: mato
Game: Quake 3 Arena
Type: Frag Highlights
Length: 2m36s
Size: 100 Megs
Resolution: 640x480
Codec: XviD (download here)
Page Views: 4,743 Total (2 yesterday)
Downloads: 141 Total (0 yesterday)
Favorites: 0
Video of the Day 0 Times


Featuring:
mato

Description:
A short ra3 frag movie. Good frags, simple editing, medium quality etc etc. Movie is made in 1 day. It was just fun project because I got bored and didn't have anything else to do
hf :)
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Rating Stats   
E
4.3
CO
5.3
CR
4.0
Q
6.3
O
5.0
Total Votes:
4
Total By Users:
3
Total By Guests:
1
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Comments

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tzr250

Regular User

Join Date: 9/20/2004
Posts: 37
Location: The netherlands
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Arr what the hek, for only 120 MB a couple of min entertainement, why not, thanks for the movie dude!

ill come back later for the ratings.. =)
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Posted: 1.5.06 @ 5:51 PM
stevij

Regular User

Join Date: 10/9/2004
Posts: 637
Location: us
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dling

for the lulz
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Posted: 1.5.06 @ 6:19 PM
PsYcHo-Os3

Regular User

Join Date: 8/16/2005
Posts: 205
Location: Germany
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1. Really bad quality
2. Really bad frags

Not worth the download :(

Click here :P
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Posted: 1.5.06 @ 10:16 PM
_c3rb

Regular User

Join Date: 2/8/2005
Posts: 948
Location: France
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I thought most of the frags were pretty standard but it had some good things though, i really liked that "excellent" @1:54 for example. Too bad you missed the first rocket but that was still a nice shot heh :D Think about turning your AA/AF filters on when capturing and don't be afraid to use some colours correction filters in order to avoid that grey'ish/flat look for the textures.

• Electric lips on endless legs, chaotic fury on breathless heels
www.electronic-pictures.org :: Confession at the Great North Church - Teaser
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Posted: 1.6.06 @ 5:53 AM
stevij

Regular User

Join Date: 10/9/2004
Posts: 637
Location: us
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yeah was that an air rox? pretty standard vid

for the lulz
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Posted: 1.7.06 @ 5:43 PM
Azura

Regular User

Join Date: 6/16/2005
Posts: 807
Location: Pirating your ass
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Comments :

The random noise effect on the intro doesn't work out. To be honest, it's annoying. Try to make the action clear enough so you can see what's happening otherwise there's no point in mixing the two videos. Maybe what you can do is reduce the amount of noise for the beginning and then increase it just before the title. In fact, you should reduce the noise on the title screen and maybe add en effect which makes the letters stand out.

About the video, the image has apparently been stored in interlaced format. This is only necessary if you intend to display the video on a tv screen as it does have an impact on overall quality. But it can be used as a sort of alternative to motion blur. Some like it, some don't. Most people with a PC would probably prefer a clearer image. Compression could be a bit higher with such a ratio (50 MB per 1m18).

I pretty like the zoom in effect before going into a next scene. Don't know how you achieve that exactly but keep it :) . I'll say the same for the blur-in blur-out (@ 2:10). As for the HUD, displaying stats isn't necessary as the frags themselves should count. I noticed you tried to blank out a vote screen at a certain point. Ask someone on the forum how to remove these messages in the game itself.

Sound. Appropriate choice of metal with a certain pace. The low level of in-game recording sound could do with being increased a little as it forces one to put the general sound on louder. This can make listening less pleasant.

As for content, some nice rails here and there with some fast paced action. However, there was one air rocket that didn't appear on video. Make a second recording showing the other guy get fragged and it will appear to be much more spectacular.

"Some people like to bitch and whine. Me ? I just smile and say cheese :D ."
* Clan Smiley iCTF movie by Ausbrecher
* Running games at insanely high resolutions
* The Clan Smiley Movie II (in progress)
* Azazel's Movie Making Wiki (submit your own tips and info)

Smiley and the Smiling Eradicators - http://www.clansmiley.com/



 

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Posted: 1.8.06 @ 12:25 AM
Last modified: 1.8.06 @ 12:26 AM
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