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Wasted TiME II   
Posted 9.17.06 @ 12:00 AM by dub

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Creator: dub
Game: Unreal Tournament 2004
Type: Frag Highlights
Length: 17m23s
Size: 395 Megs
Resolution: 640 x 480
Codec: XviD (download here)
Page Views: 6,213 Total (4 yesterday)
Downloads: 287 Total (0 yesterday)
Favorites: 1
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Featuring:
dub

Description:
Frag highlights of me (dub) during various TAM sessions in UT 2004.
Made for fun... can't let all those demos go to waste ;]
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Rating Stats   
E
7.5
CO
7.5
CR
8.0
Q
8.5
O
7.9
Total Votes:
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Total By Users:
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Total By Guests:
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Comments

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NOW
NOW
guest
reply | quote
COMPRESS IT
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Posted: 9.17.06 @ 12:03 AM
Robzilla

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Join Date: 6/6/2006
Posts: 52
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"Now"...Compress it...Are you kidding me it's 17 minutes I think it's compressed...But anywho 1 hour download...



Edit: umm Is it unfinished...Cause it just randomly ends in Grendel for me...



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Posted: 9.17.06 @ 1:06 AM
Last modified: 9.17.06 @ 1:37 AM
exiled
exiled
guest
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Not for me, it seemed jiggery cause u fast fowarded so much. nice vid anyway
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Posted: 9.17.06 @ 2:43 AM
dub

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Join Date: 5/6/2006
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Robzilla wrote:

Edit: umm Is it unfinished...Cause it just randomly ends in Grendel for me...


I will upload it to FileFront at somepoint as this host isn't the fastest, specialy if you are downloading it from the States.

It's not unfinnished and it really shouldn't end in Grendelkeep though.
The are credits etc. at the end of the movie :]

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Posted: 9.17.06 @ 5:17 AM
Last modified: 9.17.06 @ 5:23 AM
Robzilla

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Ya Florida here :/ at the wrong website eh:P



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Posted: 9.17.06 @ 8:18 AM
guest
guest
guest
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link doesnt work anymore :/
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Posted: 9.17.06 @ 3:36 PM
Robzilla

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Join Date: 6/6/2006
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Internet Explorer cannot download WastedTiME-II.avi from www.ut2007world.net.

The site was not found. Make sure the address is correct, and try again.



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Posted: 9.17.06 @ 4:01 PM
infuZion

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Join Date: 10/22/2005
Posts: 6
Location: Belgium
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Same Here, get it up pls...
Would love to see some TAM action :)
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Posted: 9.18.06 @ 4:51 AM
dub

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Join Date: 5/6/2006
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Yeah, sorry about that guys. The last host went down, but I've now uploaded the file to FileFront, right here
Mirror has been updated too.

Again, apologies to anyone who either downloaded the file partially or not at all, it should all be working fine now. Let me know if you have any issues.

Enjoy.

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Posted: 9.18.06 @ 5:09 AM
Last modified: 9.18.06 @ 5:09 AM
Loone

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Join Date: 9/14/2005
Posts: 7
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downloading :D
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Posted: 9.18.06 @ 5:49 AM
Robzilla

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I will write my opinion later but for now I have a question...I have seen this in quite afew movies out there and I want to know why it happens and how to make it not happen...All I can pretty much explain it as is choppiness during slow motion parts...I mean it gets really choppy during ANY slow part...Is this something in Adobe Premiere, if so how do you get it to stop? (as I am using Premiere 7 for my movie I don't want that to happen.)



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Posted: 9.18.06 @ 9:30 PM
endorfin

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Join Date: 4/26/2006
Posts: 11
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I guess the title of the movie is well chosen.... Cause I really feel like i wasted some time seeing this. For future movies, plz cut out the miss shots = more quality content/min, in this way you won't end up with a more than 17 min. This also counts for choosing the very good frags (which you actually have some of) and scrapping the low frags/too long frags, then your movie content would have been better and the movie size acceptable.

The choppiness really hurts my eyes... I believe you can work your way around it by using openGL instead when dumping, but i'm not sure.



There are only 10 types of people, those who understand binary and those who don't...
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Posted: 9.19.06 @ 7:27 AM
DarkSonic

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Join Date: 7/16/2005
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Bad. Maybe try playing against people who know what they're doing.
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Posted: 9.19.06 @ 10:14 AM
Guest1
Guest1
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I think the choppyness comes from fast forwarding throuhg the demo, instead just wait it out and it will not be choppy. Just my thoughts on the choppyness
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Posted: 9.19.06 @ 8:18 PM
Endorfin

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Guest1 wrote:
I think the choppyness comes from fast forwarding throuhg the demo, instead just wait it out and it will not be choppy. Just my thoughts on the choppyness


Oh yeah, thats right, i remember now :D

But if you use the built in function in the rypeL cam to fast forward (tell it what time you want it to stop, so you only need to fast forward a single time) i believe the chance of dumping choppy is much less.

There are only 10 types of people, those who understand binary and those who don't...
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Posted: 9.20.06 @ 2:05 AM
Kyle
Kyle
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"Bad. Maybe try playing against people who know what they're doing."

It wouldn't be TAM, then, would it?
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Posted: 9.20.06 @ 10:44 AM
dub

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Guest1 wrote:
I think the choppyness comes from fast forwarding throuhg the demo, instead just wait it out and it will not be choppy. Just my thoughts on the choppyness


Oh wow... I wish I'd known about this before making this movie :/

I just captured some footage without fast forwarding the demo and it plays back smooth as a babies ass...
Guess my next movie will play back smoother.

Oh well, you live and learn :]

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Posted: 9.20.06 @ 1:43 PM
Robzilla

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Ya the choppiness is REALLY annoying...There are afew good frags but not 17 minutes worth...I suggest in your next movie only target Spectacular frags and take the HUD off along with crosshair...That way you would have good Quality and Content instead of bad on both...btw Tam owns Tdm



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Posted: 9.20.06 @ 4:10 PM
Guest1
Guest1
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NP DUB :D
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Posted: 9.21.06 @ 10:16 PM
=IronY=
=IronY=
guest
I might be alone on this one....reply | quote
sorry, but for the music.... it kind of made the movie suck :X

the music was way too out of place for the movie, its Unreal Tournament 2004, a rated M killing
game and the music you chose for this is pretty softcore, and not at all what I expected. Part of a movie aside from the content and editing is the music, if you chose better music for the movie, i.e. rock, metal, techno, the movie would have been much more enjoyable to watch. Some of the kills were good, however, as said before, some of them felt like they drug on. As for the editing, it was good, but felt unfinished, I didn't experience as much of the skipping that some people were talking about.

Because of the music and the small details, that could be worked out, edited and displayed at their max, I would probably give this movie a "7" or so, total.

Kudos, on the opening song with the title, i thought that was funny as hell, the tinkley thing, but i would have cut it off after the title closed and moved into another song

--also.... the idea of coloring your crosshair to the color of the weapon is an awesome idea, so you know what weapon you have out.... im gonna have to do that too....

Nice job

:)

--about the music, its just a thought, dont hate me for my criticism, im sorry :X, maybe it was just me...--



P.S...


Kyle wrote:
"Bad. Maybe try playing against people who know what they're doing."

It wouldn't be TAM, then, would it?


Kyle, what the fuck are you talking about?

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Posted: 9.26.06 @ 9:29 PM
=IronY=
=IronY=
guest
Kylereply | quote
Kyle dont be an asshole, I love tam, its fun, and ive found some really good playes on it

i.e. Roy@l_M|sT-- one of the best players ive ever seen :X


and dub.... I love the little pinkish purple pony that you put in on the part with the "Dark Horse" i got a chuckle from that :)

Keep going on the movie making, live and learn ;)
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Posted: 9.26.06 @ 9:32 PM
=IronY=
=IronY=
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----- LAST COMMENT I SWEAR!!!!-----

lol, in the movie i saw that someones bio rifle was named:

GOOPER

Is there a way to change weapon names? or is it just a part of a server? a package or some such....?
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Posted: 9.26.06 @ 9:33 PM
=IronY=
=IronY=
guest
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Okay... I lied about the last comment.... at that part where i suggested rock or metal or techno, I suggested this because for me, the music sets the mood, and the music in the movie, for me, made the movie seem to take longer..... i dunno, as ive said before, it might just be me
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Posted: 9.26.06 @ 9:36 PM
=IronY=
=IronY=
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Song #3 on the movie i think it is, is more what im talking about, a nice, fast-paced music to make the movie go faster and more enjoyable :)
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Posted: 9.26.06 @ 9:37 PM
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